Bite-sized rules, including rule suggestions, new vehicles,
tools, spells, Group Powers, news articles of interest, etc.
Non-Combat Interaction Results (5/02/06): A simple way to
make NCI’s more effective.
New & Revised
Combat Options (5/02/06): Expanded Vital Blow and Vital Block, and Wild Attack, a new Combat
Chart (4/27/06): Quick and easy reconnection
Defending the Helpless (4/27/06):
A rule that allows Storm Knights to protect others from attacks.
Altertech (04/27/06): This
system allows gamemasters to build cosms with variant Tech systems,
like Steamtech, Mad Science, or the famous Stonetech of the Flintstones.
Stun Damage (11/27/05): This
mechanic replaces the “Knockdown” result on the damage
Shock Damage (11/20/05):
Alternate rules for shock damage.
Trick Shot (11/20/05):
New combat option.
Chart (4/04/04): Levels of success and levels of failure.
Used in other rules.
Reengineered Damage Chart (4/04/04):
A revision of the reality-rated damage chart.
Zombies! (11/26/05): A review
of 2004’s Dawn of the Dead remake, with Torg stats
for the zombies and plot suggestions.
“The Rock” APC:
Urban Combat Dominance (11/26/05): Vehicle stats and information
for a new real-world APC.
Concrete Dreams (11/26/05):
Game mechanics for a magical disease, inspired by the “Confidence
and Paranoia” episode of Red Dwarf.
Axioms and World Laws for MasterBook’s Fantasy Noir setting.
Eye of the Storm (7/06/02):
A new Group Power, it allows Storm Knights to protect themselves
from a reality storm.
Nippon Tech Adventures (3/21/02):
How to backstab, cheat, and lie to your players.