A rule I’ve been playtesting:
Trick Shot: This is used when an attacker wants
to achieve a special effect with a shot, rather than doing damage,
such as blowing a gun out of another character’s hand, shooting
a belt buckle loose, etc. This attack uses the attacker’s fire
combat (or melee weapons, thrown weapons, unarmed
combat, missile weapons, etc.) as a trick value
(read on the Trick column of the Non-Combat Interaction chart).
A Player’s Call means the exact effect the character was looking
for happened. Lower results correspond as on the chart.
Note: If the trick shot is not particularly
involved or difficult, the gamemaster can rule that it happened
even if a Player’s Call wasn’t achieved. This is a rule from MasterBook,
that I adopted as a house rule. I’d recommend it for all Non-Combat
Interactions, not just trick shots.
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